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Diaftia's Hybrid mods V2.3 - UPDATED: 01/14/10

By diaftia · Dec 01, 2009in Completed Mods/Themes💬 1,194 posts👁️ 195,795 views
Page 28 of 48
Posted Mar 02, 2010 · 20:35 UTC#676
Does anyone have trouble with their gps not turning on, after diaftias hybrid mod? and is there a quick fix? Ilove these mods by the way. My gps now has a on/off button now. and my unit seems to think that on is off , and off is on??preciate the help guys..

 

Someone else had that problem in this thread. Make sure you set your device setting in sys.txt. I am pretty sure that is what the problem was.

Posted Mar 02, 2010 · 20:41 UTC#677

FABULOUS!! Diaftia, this mod is awsome, thanks for the hard work, and continued development on this.

 

I've been running this mod for about a week and love it!

This is the first major mod I've installed on my x910 and it seems to be working flawlessly.

I do however have one small issue.

 

My speed limit signs only seem to work while I'm on the highway. And some are not correct, speed limit has been the same for at least the last five years.

I used Garmin mobile XT since its release and speed limit signs worked for ALL roads, also the traffic on the Garmin XT was the most accurate I've seen, MSN is seriously out of date it seems.

So my question is....Can I possibly use Garmins speed limit sign data base in this mod? Can speed limit signs, speed cams, red light cams ect be updated??? Where might I find them?

Posted Mar 03, 2010 · 00:17 UTC#678

Can you please put a step by step on how to do the 3d cars? I tried following idt's but can only modify the sys text

Add the following codes below to sys.txt then put the .mdl and .tex file of the car you selected in the "gx" folder of Data.zip. Make sure 3dcars is in the Igo folder.

 

[map]

3d_scale_carmodel=1

3dcarsizemin=5000

3dcarsizemax=8000

3dcarsizemul=30000

 

[3d]

;change the .mdl file to the car you selected

car_day=flying_carpet.mdl

car_night=flying_carpet.mdl

ghost_day=flying_carpet.mdl

ghost_night=flying_carpet.mdl

 

[3dcar]

work_dir="\My Flash Disk\APL2\iGo\3DCars" location of 3dCars folder

mortscript="\My Flash Disk\APL2\iGo\3DCars\Themechanger\MortScript.exe" ;location of MortScript.exe

 

 

Ok.. I did this word for word all my files are in place...I am pretty sure my sys,txt is in order....it is attached if maybe someone look at it and let me know.. It just stays on system start screen not splash...and if I put back the the stock mod sys.txt...it works fine :?::?:

SYS.TXT

Posted Mar 03, 2010 · 00:47 UTC#679

Remove the colon from the front of this:

 

:[rawdisplay]
screen_x=800
screen_y=480
class="landscape"
highres=0
dpi=250

 

and make it look like this:

[rawdisplay]
screen_x=800
screen_y=480
class="landscape"
highres=0
dpi=250

 

That'll do it

 

 

..Bud

Posted Mar 03, 2010 · 18:37 UTC#680
FABULOUS!! Diaftia, this mod is awsome, thanks for the hard work, and continued development on this.

 

I've been running this mod for about a week and love it!

This is the first major mod I've installed on my x910 and it seems to be working flawlessly.

I do however have one small issue.

 

My speed limit signs only seem to work while I'm on the highway. And some are not correct, speed limit has been the same for at least the last five years.

I used Garmin mobile XT since its release and speed limit signs worked for ALL roads, also the traffic on the Garmin XT was the most accurate I've seen, MSN is seriously out of date it seems.

So my question is....Can I possibly use Garmins speed limit sign data base in this mod? Can speed limit signs, speed cams, red light cams ect be updated??? Where might I find them?

 

Its actually a byproduct of the map data. My mod is set to poll when the map data presents the speed limit. That is why mostly the highways have it. You can try a updated map version or use the other map brand and see if its better in your area. Even in my area (Silicon Valley, CA) its mostly on highways with some major back streets. I have a feeling your Garmin used different maps than these units do.

Posted Mar 03, 2010 · 21:01 UTC#681

Thanks, I kind got that impression as I browsed the net about this.

So is it safe to assume that I can change the map data and your mod's will remain "uneffected"??

Speed cams and buildings are map specific as well? Branded POI's are NOT map specific? (some are opaque and some aren't) whats your take on this, and can it be corrected?

Posted Mar 04, 2010 · 01:52 UTC#682

I just loaded the mod on an F700BT with the 3.02 U.S. update, works great!! I love the new options and accessibility.

Posted Mar 04, 2010 · 04:07 UTC#683

I've installed the mod and all seems to function quite well. I've got a couple of questions though.

 

Any thoughts about creating a shortcut to view the destination name/address while enroute? Well at least I haven't been able to find a way to access this info. I've got the left/right announcement working, but I have a difficult time remembering the address number upon arrival. A one button shortcut would be useful.

 

Also, I have a ding-dong type of "warning" tone that comes on occasionally that I can't figure out what it is. I have the Speed Cam warning set to the custom audible setting, but also have the visual warning set to on and yet I don't get any visual warning accompanying the ding-dong so it shouldn't be a speed cam. Any ideas what this tone is trying to tell me??

Posted Mar 04, 2010 · 07:09 UTC#684
I've installed the mod and all seems to function quite well. I've got a couple of questions though.

 

Any thoughts about creating a shortcut to access the destination name/address while enroute? Well at least I haven't been able to find a way to access this info.

 

Also, I have a ding-dong type of "warning" tone that comes on occasionally that I can't figure out what it is. I have the Speed Cam warning set to the custom audible setting, but also have the visual warning set to on and yet I don't get any visual warning accompanying the ding-dong so it shouldn't be a speed cam. Any ideas what this tone is trying to tell me??

 

It's probably the lane notification ding dong!Does it occur at the same time as the lane change graphic?

Posted Mar 04, 2010 · 17:23 UTC#685

Mine does it too. It is annoying so I keep the volume muted. It seems to be when you come to an intersection in which case is ALWAYS when I have past it because this thing is never close to being right. The street numbers are always a couple of houses off, it tells you to turn after you have passed the turn and it announces when you arrive at the destination on the wrong side of the street.

 

Other that that the graphics are pretty :?

Posted Mar 04, 2010 · 20:59 UTC#686
I've installed the mod and all seems to function quite well. I've got a couple of questions though.

 

Any thoughts about creating a shortcut to access the destination name/address while enroute? Well at least I haven't been able to find a way to access this info.

 

Also, I have a ding-dong type of "warning" tone that comes on occasionally that I can't figure out what it is. I have the Speed Cam warning set to the custom audible setting, but also have the visual warning set to on and yet I don't get any visual warning accompanying the ding-dong so it shouldn't be a speed cam. Any ideas what this tone is trying to tell me??

 

It's probably the lane notification ding dong!Does it occur at the same time as the lane change graphic?

 

Exactly.. I believe the exact setting is Lane Guidance. Switch that off.

 

Right now the destination route can be set to display in the settings over next turn name. There is no shortcut only because I have ran out of things to be able to click on! ;) I will check and see what I can do though.

Posted Mar 04, 2010 · 21:01 UTC#687
Mine does it too. It is annoying so I keep the volume muted. It seems to be when you come to an intersection in which case is ALWAYS when I have past it because this thing is never close to being right. The street numbers are always a couple of houses off, it tells you to turn after you have passed the turn and it announces when you arrive at the destination on the wrong side of the street.

 

Other that that the graphics are pretty :?

 

The ding is the lane guidance... the house numbers being off is the map data and GPS which unfortunately I can't do anything about. I have heard that using the NavTeq maps makes it more accurate but then you are stuck with the problems of Navteq maps which I believe is poor POI data. Either way working on a map changer in the next version to be able to toggle between them for those that want it.

Posted Mar 04, 2010 · 21:24 UTC#688
Mine does it too. It is annoying so I keep the volume muted. It seems to be when you come to an intersection in which case is ALWAYS when I have past it because this thing is never close to being right. The street numbers are always a couple of houses off, it tells you to turn after you have passed the turn and it announces when you arrive at the destination on the wrong side of the street.

 

Other that that the graphics are pretty :?

 

The ding is the lane guidance... the house numbers being off is the map data and GPS which unfortunately I can't do anything about. I have heard that using the NavTeq maps makes it more accurate but then you are stuck with the problems of Navteq maps which I believe is poor POI data. Either way working on a map changer in the next version to be able to toggle between them for those that want it.

 

You can mix and match POI and map providers, though. You can even use several sets of POIs at once. I.e., for IL and neigboring states I use both TeleAtlas and Navteq POIs, which gives a reasonable coverage.

Posted Mar 05, 2010 · 00:51 UTC#689
Mine does it too. It is annoying so I keep the volume muted. It seems to be when you come to an intersection in which case is ALWAYS when I have past it because this thing is never close to being right. The street numbers are always a couple of houses off, it tells you to turn after you have passed the turn and it announces when you arrive at the destination on the wrong side of the street.

 

Other that that the graphics are pretty :?

 

The ding is the lane guidance... the house numbers being off is the map data and GPS which unfortunately I can't do anything about. I have heard that using the NavTeq maps makes it more accurate but then you are stuck with the problems of Navteq maps which I believe is poor POI data. Either way working on a map changer in the next version to be able to toggle between them for those that want it.

 

You can mix and match POI and map providers, though. You can even use several sets of POIs at once. I.e., for IL and neigboring states I use both TeleAtlas and Navteq POIs, which gives a reasonable coverage.

 

Nice! I didnt know that. I will add in the Navteq POI's and see what I get. Thanks Boris. :)

Posted Mar 05, 2010 · 01:03 UTC#690

 

You can mix and match POI and map providers, though. You can even use several sets of POIs at once. I.e., for IL and neigboring states I use both TeleAtlas and Navteq POIs, which gives a reasonable coverage.

 

Nice! I didnt know that. I will add in the Navteq POI's and see what I get. Thanks Boris. :)

 

 

You can also mix Navteq and Teleatlas maps in the same folder. Unlike the POI files you can't have two of the same state in the map folder. Same goes with map versions, mix and match until you have all the states.

Posted Mar 05, 2010 · 03:18 UTC#691

You can mix and match POI and map providers, though. You can even use several sets of POIs at once. I.e., for IL and neigboring states I use both TeleAtlas and Navteq POIs, which gives a reasonable coverage.

Hmmm, how would that work? the Navteq and the TA maps have the POI's with the same file name. Eg. Navteq POI's for Canada are called 'canada.poi' and the Teleatlas POI's are also named 'canada.poi'. One will just overwrite the other one as they cannot both exist in the same folder with the same file name

Posted Mar 05, 2010 · 05:53 UTC#692

Exactly.. I believe the exact setting is Lane Guidance. Switch that off.

 

Right now the destination route can be set to display in the settings over next turn name. There is no shortcut only because I have ran out of things to be able to click on! ;) I will check and see what I can do though.

 

Thanks for the response Diaftia.

 

Is there lane guidance when there is no active route? I get the tone with and without a route being active. Earlier today with a route active I got the exact same tone when the lane guidance popped up on the screen so perhaps it is at least related to lane guidance.

 

Thanks also for looking into a shortcut for viewing the destination address. I get to the location and ask myself "what was that address again..." and I drive by the location before I can push all the buttons required to display the address #.

Posted Mar 05, 2010 · 14:46 UTC#693

You can mix and match POI and map providers, though. You can even use several sets of POIs at once. I.e., for IL and neigboring states I use both TeleAtlas and Navteq POIs, which gives a reasonable coverage.

Hmmm, how would that work? the Navteq and the TA maps have the POI's with the same file name. Eg. Navteq POI's for Canada are called 'canada.poi' and the Teleatlas POI's are also named 'canada.poi'. One will just overwrite the other one as they cannot both exist in the same folder with the same file name

 

I would like to know how that work too. Is there a setting that can tell igo what file name to look for?

Posted Mar 05, 2010 · 16:21 UTC#694

Just give files different names, i.e. CanadaTA.poi and CanadaN.poi. Really, they could be called anything at all, as long as the extension is POI.

Posted Mar 05, 2010 · 16:40 UTC#695
Is there lane guidance when there is no active route? I get the tone with and without a route being active. Earlier today with a route active I got the exact same tone when the lane guidance popped up on the screen so perhaps it is at least related to lane guidance.

 

Most of this has been done completed for the new version or is the process of being tested. You now have options for the default mute when you start a route as well as options for muting lane guidance, turn restriction ect

 

Cheers

34by151

Posted Mar 05, 2010 · 19:01 UTC#696
Just give files different names, i.e. CanadaTA.poi and CanadaN.poi. Really, they could be called anything at all, as long as the extension is POI.

 

Does the same concept apply to the building files and terrain fiels? (.3dl, .3dc, .dem, etc..)

Posted Mar 05, 2010 · 19:38 UTC#697
Does the same concept apply to the building files and terrain fiels? (.3dl, .3dc, .dem, etc..)

 

Yes it does

 

Cheers

34by151

Posted Mar 05, 2010 · 21:21 UTC#698
Does the same concept apply to the building files and terrain fiels? (.3dl, .3dc, .dem, etc..)

 

Yes it does

 

Cheers

34by151

 

Well, for terrain files it will just pick the most detailed one, AFAIK, so there's no nee? to keep several files covering the same area (they tend to be pretty large, too). For 3D buildings though it should pick up whatever's there, although if there are 3D files that have the same building, but with slightly ?????????? models, it will be a mess on screen...

 

For any content file, though, the file name is completely irrelevant. Extension determines if iGO looks at it at all, and actual file data determines if it is used for any particular operation (i.e. when you are in Chicago, it knows to pull the 3DL/3DC files for Illinois and not to touch others).

Posted Mar 07, 2010 · 19:38 UTC#699

I'm a little confused....I have V2.3 installed but would like to install the Project Mayhem III Blue Theme. Is it compatible, and what do I need to do?

Thank you,

Scott

Posted Mar 07, 2010 · 21:27 UTC#700

You can just install the image.res file into the APL folder. :)

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