Jump to content
AVIC411.com

Street labels


Recommended Posts

Does anyone know which numbers to change to make street labels show further in the distance?

I have changed them and have not seen any change yet.

 

 

[clip_planes]

; mode, lower bound, upper bound, lower value, upper Value

; mode: 0: zoomlevel alapjan interpolal, 1: megjelenitendo cellak szama alapjan, 2 a camera iranyvektora alapjan

; a value-k ezerszereset kell beirni (0.1 helyett 100-at)

 

faded_buildings_near = 0, 10, 200, 600, 600

faded_buildings_medium = 0, 10, 200, 650, 650

faded_buildings_far = 0, 10, 200, 750, 750

 

solid_buildings_near = 0, 95, 100, 1000,980

solid_buildings_medium = 0, 95, 100, 1000,980

solid_buildings_far = 0, 95, 100, 1000,980

 

landmark = 0 , 1, 50, 1000, 1000

 

road0 = 2, 0, 40, 1000, 750

road1 = 2, 0, 40, 1000, 800

road2 = 2, 0, 40, 1000, 900

road3 = 2, 0, 40, 1000, 1000

roadsign = 2, 0, 40, 1000, 900

 

;a ket reszletesebb terrain

terrain0 = 0, 30, 30, 750, 750

terrain1 = 0, 30, 30, 850, 850

 

;reszletes shapek. Mivel lassu, ezert ne vigyetek tulzasba.

shape0 = 2, 1, 10, 1000, 0

Link to post
Share on other sites
  • Replies 74
  • Created
  • Last Reply

Top Posters In This Topic

Does anyone know which numbers to change to make street labels show further in the distance?

I have changed them and have not seen any change yet.

 

I'm running with something like this:

[clip_planes]
; mode, lower bound, upper bound, lower value, upper Value
; mode: 0: by zoom level, 
;       1: by number of cells, 
;       2: by intersect value (0..45), 
;       3 by camera tilt angle (0..100 from totally flat to top-downview)
; values: 0.0 .. 1.0 * 1000 (= 0..1000)

faded_buildings_near   = 0, 10, 200, 600, 600
faded_buildings_medium = 0, 10, 200, 650, 650
faded_buildings_far    = 0, 10, 200, 750, 750

solid_buildings_near    = 0, 95, 100,  1000,980
solid_buildings_medium    = 0, 95, 100,  1000,980
solid_buildings_far    = 0, 95, 100,  1000,980

landmark = 0 , 1, 50, 1000, 1000

road0 = 3, 20, 70, 930, 1000
road1 = 3, 20, 70, 950, 1000
road2 = 3, 10, 75, 970, 1000
road3 = 3, 0, 100, 995, 995
roadsign               = 2, 0, 40, 1000, 900

;a ket reszletesebb terrain 
terrain0 = 0, 30, 30, 750, 750
terrain1 = 0, 30, 30, 850, 850

;reszletes shapek. Mivel lassu, ezert ne vigyetek tulzasba.
shape0   = 2, 1,  10, 1000, 0

 

I believe Roadsign is the value you want changed.

Link to post
Share on other sites
Does anyone know which numbers to change to make street labels show further in the distance?

I have changed them and have not seen any change yet.

 

I'm running with something like this:

[clip_planes]
; mode, lower bound, upper bound, lower value, upper Value
; mode: 0: by zoom level, 
;       1: by number of cells, 
;       2: by intersect value (0..45), 
;       3 by camera tilt angle (0..100 from totally flat to top-downview)
; values: 0.0 .. 1.0 * 1000 (= 0..1000)

faded_buildings_near   = 0, 10, 200, 600, 600
faded_buildings_medium = 0, 10, 200, 650, 650
faded_buildings_far    = 0, 10, 200, 750, 750

solid_buildings_near    = 0, 95, 100,  1000,980
solid_buildings_medium    = 0, 95, 100,  1000,980
solid_buildings_far    = 0, 95, 100,  1000,980

landmark = 0 , 1, 50, 1000, 1000

road0 = 3, 20, 70, 930, 1000
road1 = 3, 20, 70, 950, 1000
road2 = 3, 10, 75, 970, 1000
road3 = 3, 0, 100, 995, 995
roadsign               = 2, 0, 40, 1000, 900

;a ket reszletesebb terrain 
terrain0 = 0, 30, 30, 750, 750
terrain1 = 0, 30, 30, 850, 850

;reszletes shapek. Mivel lassu, ezert ne vigyetek tulzasba.
shape0   = 2, 1,  10, 1000, 0

 

I believe Roadsign is the value you want changed.

 

Where do these numbers go?

Link to post
Share on other sites
Does anyone know which numbers to change to make street labels show further in the distance?

I have changed them and have not seen any change yet.

 

I'm running with something like this:

[clip_planes]
; mode, lower bound, upper bound, lower value, upper Value
; mode: 0: by zoom level, 
;       1: by number of cells, 
;       2: by intersect value (0..45), 
;       3 by camera tilt angle (0..100 from totally flat to top-downview)
; values: 0.0 .. 1.0 * 1000 (= 0..1000)

faded_buildings_near   = 0, 10, 200, 600, 600
faded_buildings_medium = 0, 10, 200, 650, 650
faded_buildings_far    = 0, 10, 200, 750, 750

solid_buildings_near    = 0, 95, 100,  1000,980
solid_buildings_medium    = 0, 95, 100,  1000,980
solid_buildings_far    = 0, 95, 100,  1000,980

landmark = 0 , 1, 50, 1000, 1000

road0 = 3, 20, 70, 930, 1000
road1 = 3, 20, 70, 950, 1000
road2 = 3, 10, 75, 970, 1000
road3 = 3, 0, 100, 995, 995
roadsign               = 2, 0, 40, 1000, 900

;a ket reszletesebb terrain 
terrain0 = 0, 30, 30, 750, 750
terrain1 = 0, 30, 30, 850, 850

;reszletes shapek. Mivel lassu, ezert ne vigyetek tulzasba.
shape0   = 2, 1,  10, 1000, 0

 

I believe Roadsign is the value you want changed.

 

I have changed the values but it only shows labels for two streets ahead of me despite the numbers I give it. Does having the misdirect cut back on items being displayed?

Link to post
Share on other sites
I have changed the values but it only shows labels for two streets ahead of me despite the numbers I give it. Does having the misdirect cut back on items being displayed?

 

No, MSNDirect should not affect it one way or another. Are you editing a clip_planes file or the clip_planes section inside a color scheme?

Link to post
Share on other sites

The mode change seems to be the important part... I changed the mode for all the roads to 0 (zoomlevel based) then screwed with the numbers to find something that worked. After about 5 minutes of tinkering this is what I came up with that worked.

 

 

[clip_planes]
; mode, lower bound, upper bound, lower value, upper Value
; mode: 0: zoomlevel alapjan interpolal, 1: megjelenitendo cellak szama alapjan, 2 a camera iranyvektora alapjan
; a value-k ezerszereset kell beirni (0.1 helyett 100-at)

faded_buildings_near   = 0, 10, 200, 600, 600
faded_buildings_medium = 0, 10, 200, 650, 650
faded_buildings_far    = 0, 10, 200, 750, 750

solid_buildings_near    = 0, 95, 100,  1000,980
solid_buildings_medium    = 0, 95, 100,  1000,980
solid_buildings_far    = 0, 95, 100,  1000,980

landmark = 0 , 1, 50, 1000, 1000

road0 = 0, 0, 600, 900, 1300
road1 = 0, 0, 600, 900, 1400
road2 = 0, 0, 600, 900, 1450
road3 = 0, 0, 600, 900, 1600
roadsign               = 0, 0, 600, 900, 1700

 

Also, this code is in the color3d.ini file inside the color scheme zip file you are currently using.

Link to post
Share on other sites
Also, this code is in the color3d.ini file inside the color scheme zip file you are currently using.

 

That's if the scheme even has a color3d.ini -- if it doesn't, it can go into color.ini

Link to post
Share on other sites

I wonder what would happen if someone just took out the color3d.ini?

 

Anyway, its not perfect... After driving around a bit I noticed it will draw the names near my location but not farther out. So what needs to be found is the value that controls that aspect of the name drawing.

Since I don't have anymore time to tinker this week I may throw this question out into an iGo forum and see what I get back. Unless someone here can figure out what lower/upper bound and lower/upper value actually mean in context with the different modes.

Link to post
Share on other sites
The mode change seems to be the important part... I changed the mode for all the roads to 0 (zoomlevel based) then screwed with the numbers to find something that worked. After about 5 minutes of tinkering this is what I came up with that worked.

 

 

[clip_planes]
; mode, lower bound, upper bound, lower value, upper Value
; mode: 0: zoomlevel alapjan interpolal, 1: megjelenitendo cellak szama alapjan, 2 a camera iranyvektora alapjan
; a value-k ezerszereset kell beirni (0.1 helyett 100-at)

faded_buildings_near   = 0, 10, 200, 600, 600
faded_buildings_medium = 0, 10, 200, 650, 650
faded_buildings_far    = 0, 10, 200, 750, 750

solid_buildings_near    = 0, 95, 100,  1000,980
solid_buildings_medium    = 0, 95, 100,  1000,980
solid_buildings_far    = 0, 95, 100,  1000,980

landmark = 0 , 1, 50, 1000, 1000

road0 = 0, 0, 600, 900, 1300
road1 = 0, 0, 600, 900, 1400
road2 = 0, 0, 600, 900, 1450
road3 = 0, 0, 600, 900, 1600
roadsign               = 0, 0, 600, 900, 1700

 

Also, this code is in the color3d.ini file inside the color scheme zip file you are currently using.

 

 

 

Well this works better thank you!

Link to post
Share on other sites
I wonder what would happen if someone just took out the color3d.ini?

 

Anyway, its not perfect... After driving around a bit I noticed it will draw the names near my location but not farther out. So what needs to be found is the value that controls that aspect of the name drawing.

Since I don't have anymore time to tinker this week I may throw this question out into an iGo forum and see what I get back. Unless someone here can figure out what lower/upper bound and lower/upper value actually mean in context with the different modes.

 

If there's no color3d.ini software will use values from color.ini

 

This whole thing is just trial and error. I just created a bunch of schemes that were all the same except for roadsign values and played with them until I got a satisfactory result.

 

I'll need to pull schemes from the headunit to see what my favorite values are...

Link to post
Share on other sites

I don't have mine perfected yet so I won't post it but if you want to try editing it the color3d.ini is in My Flash Disk -> APL2 -> iGO -> Content -> Schemes then whichever scheme file you are using. Make sure to remember to edit both your day and night scheme.

Link to post
Share on other sites
I don't have mine perfected yet so I won't post it but if you want to try editing it the color3d.ini is in My Flash Disk -> APL2 -> iGO -> Content -> Schemes then whichever scheme file you are using. Make sure to remember to edit both your day and night scheme.

 

Thanks a bunch that was a lot of help. I looked in that wile but evidentially not deep enough. I just went My Flash Drive-APL2-iGO-content and thats it. Thanks for the info. I will wait till someone perfects it and try their file. I'm going on a trip this weekend and don't want to fuss around with it potentially making it un-usable for the trip.

Link to post
Share on other sites

Ya, I used the modified sys.txt they posted in the 3.0 mod's thread for viewing skys and it lowered my 3D level to the point I had it on 2.0 software (where you can see the horizon). This makes 3D view much more pleasant, but the street names are still hard to see up far... Its wierd that now it's almost preferable to use 2D view just to see the street names!!!

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...



×
×
  • Create New...