hwegener Posted June 7, 2009 Report Share Posted June 7, 2009 I love what you did, but I need the clock bigger. I have successfully modified the time font many times, but everytime I do it on your GTIMatt file, My system does not boot, it cycles. I would also prefer NOT to have a compass as my truck has a factory one. Is it possible to remove it? maybe move the push functions to an other icon???? Help would be appreciated greatly Quote Link to post Share on other sites
rkmoray Posted June 7, 2009 Report Share Posted June 7, 2009 MAtt, I Would like to try your mod, but I have already installed cmh928's mod. Do I need toreset to OEM, or can I just copy over his? Thanks, the mod looks great in pics. I am looking forward to trying it. Rick Quote Link to post Share on other sites
ill.die.trying Posted June 7, 2009 Report Share Posted June 7, 2009 MAtt, I Would like to try your mod, but I have already installed cmh928's mod.Do I need toreset to OEM, or can I just copy over his? Thanks, the mod looks great in pics. I am looking forward to trying it. Rick no need to use the reset to OEM, just copy over Quote Link to post Share on other sites
rkmoray Posted June 7, 2009 Report Share Posted June 7, 2009 Why do I not see the speedlimit sign on my gps. What setting is that set in? Quote Link to post Share on other sites
ill.die.trying Posted June 7, 2009 Report Share Posted June 7, 2009 Why do I not see the speedlimit sign on my gps. What setting is that set in? play with your settings, not too familiar with gtimatts mod, Quote Link to post Share on other sites
LonestarROB Posted June 8, 2009 Report Share Posted June 8, 2009 It has to do with the maps. Not all roads have their speed limits marked in the maps. Thus if its not on the map, it wont show up on the GPS. Their are very few roads around me that have speed limits in the maps. Pretty much just highways show their speed limit. Quote Link to post Share on other sites
69sixpackbee Posted June 11, 2009 Report Share Posted June 11, 2009 I Am using CMH_928's latest and greatest mod which incorporates alot of Matt's mods now and maybe someone here can help me with a small tweak to it. I have been trying and I cannot seem to get the code quite right. I was using GTI Matt's track recording function with the color-changing clock and now it will not work with this version. I have tried numerous times to rearrange the code in the current version but I cannot get it to work possibly because of the new clock functions with his mod. What I would like to do is have the speedo clickable and color changing when recording like Matt's clock version but I am not quite sure how to get there. Can any one help?? Thanx again for the wonderful mods guys!! Quote Link to post Share on other sites
garethjsmith Posted August 19, 2009 Report Share Posted August 19, 2009 Hi, first of all Matt your mod is the nuts and thanks for that! I'm trying to change my road colour from green to something darker purple maybe, I have gone through and changed some settings like in the posts but still remains green. Can anyone help? I changed the following files in the DATA.ZIP and copied over. day2dcolor.ini (file pasted below) day3dcolor.ini I would also like to change the route arrow (top left) from green to black as I find this difficult to see in the day. I saw in this post you can change these files but the link to the software to uncompress the bitmaps isn't working, can someone post a link to software to allow me to edit these? And confirm these are the ones to change. info_bg.bmp - Route Info Box 746_32K_OM-003_32.bmp - Next Instruction box 746_32K_OM-005_32.bmp - 2nd Instruction box 746_32K_OM-007_32.bmp - Next street box 746_32K_OM-001_32b.bmp - Street Box day2dcolor.ini ; TA FRC_A mapping ;FRC -> class ;1 -> 0 autopalya ;2 -> 1 autout (M0) ;3 -> 2 elso rendu (egyszamjegyu) ;4 -> 4 ketszamjegyu ;5.1 -> 8 telepulesen beluli legmagasabb (bajcsy) ;5.2 -> 9 telepulesen beluli osszekoto (podmaniczki) ;6 -> 10 gyujto ut (eg. pannonia) ;7 -> 12 sima utca ;8 -> 13 minden mas alt nem jarhato 0 = "ground", 215, 230, 205,1 a = "0_int", 255, 128, 0 ;class 0 external color A = "0_ext", 255, 0, 0 ;class 0 external color b = "1_int",255, 200, 0 ;class 1 internal color B = "1_ext",128, 100, 0 ;class 1 external color c = "2_int", 255,230, 0 C = "2_ext", 128, 0, 0 d = "4_int", 255,230,0 D = "4_ext", 180,180,0 e = "9_int",255,255,128 E = "9_ext",128,128,50 f = "8_int",255,255,128 F = "8_ext",128,128,50 g = "10_int",255,255,100 G = "10_ext",128,128,50 h = "12_int",255,255,255 H = "12_ext",128,128,128 i = "13_int",255,255,255 I = "13_ext",200,200,200 j = "lowdetail_low_junc_int",255,255,255 J = "lowdetail_low_junc_ext",128,128,128 k = "lowdetail_hi_junc_int",0,255,255 K = "lowdetail_hi_junc_ext",0,255,255 l = "4w",255,255,0 ; 2_int far view L = "4w",255,150,0 ; 2_ext far view m = "8w",255,255,100 ; 9_int far view M = "8w",255,255,100 ; 9_ext far view n = "9w",255,255,128 N = "9w",128,128,50 o = "10w",170,170,170 O = "10w",120,120,120 p = "12w",170,170,170 P = "12w",120,120,120 Q = "13w",170,170,170 q = "13w",120,120,120 1 = "orszaghatar szine", 200,200,200 2 = "megyehatarok szine", 180,180,180 3 = "kulterulethatarok szine", 100,100,100 4 = "nagyvaros kerulethatarok szine", 100,100,100 5 = "viz szine", 0,0,220 R = "fable", 255, 0, 0 r = "fable", 127, 0, 0 s = "freeway_int", 255, 200, 0 S = "freeway_ext", 255, 100, 0 Y = "fable", 255, 255, 0 y = "fable", 127, 127, 0 u = "unpaved", 121, 78, 0 U = "unpaved_ext",74,74,74 v = "poor", 215, 209, 160 V = "poor_ext",74,74,74 z = "ped", 255,255,128 Z = "ped_ext",222,222,222 x = "ferry", 114, 114, 177 X = "ferry_ext",0,0,114 w = "train_ferry", 140, 87, 35 W = "train_ferry_ext",100,62,25 t = "1w",255,230,0 T = "1w",255,127,0 ;===================================== ; Shape colors ; ; color_name = ,,, ; ;===================================== space = 0, 0, 0, 50 stars=0,200,200,200 ;===================================== ;Built Up Areas ;===================================== Partition_area = 9, 200, 200, 200, 1 ;ua kene mint a "ground" built_up = 8, 200, 200, 200, 0 built_up_border = 1, 100, 100, 100 ;District = ;===================================== ;Water elements ;===================================== sweet_water = 6, 129,169,222,2 salt_water = 6, 129,169,222,2 intermittent_water = 6, 129,169,222,2 ;salt_water = 6, 166,202,240 ;intermittent_water = 6, 166,202,240 ;===================================== ;Land Use / Land Cover ;===================================== ;------------------------------------- ;Beach/Dune/Sand Area ;------------------------------------- ;sand_area = ;------------------------------------- ;Glacier: Big hunk of ice ;------------------------------------- ;glacier = ;------------------------------------- ;Orchard: Orchard or plantation area ;------------------------------------- ;orchard = ;------------------------------------- ;Scrub: Scrub brush area ;------------------------------------- ;scrub = ;------------------------------------- ;Tundra: Area of nearly always freezing soil ;------------------------------------- ;tundra = ;------------------------------------- ;Wetland: Wetland or swamp area ;------------------------------------- wetland = 6, 176,255,176 ;------------------------------------- ;Park ;------------------------------------- city_park = 4, 166,203,148,1 state_forest = 3, 147,191,125,1 National_Park = 3, 189,216,176,1 ;National_Park_border = 1, 89, 185, 86 ;------------------------------------- ;Forest ;------------------------------------- city_forest = 1, 255,0,255,1 ;nem other_forest = 1, 000,255,000 ;------------------------------------- ;Artificial Surface ;------------------------------------- airport_ground = 4, 204,204,204 airport_runway = 2, 240,240,240,2 ;Amusement_Park_Ground = ;building = 0, 209,143,128 building = 0, 198,125,115,2 cemetery_ground = 5, 146,224,139 ;Company_Ground = ;Golf_Course_Ground = ;Hospital_Ground = industrial_area = 2, 190,190,190 Railway_area = 7, 190,190,190 ;Industrial_Harbour_Area = ;Institution = ;Marina_Area = ;Military_Territory = ;Open_Parking_Area = ;Parking_Garage_Ground = ;Shopping_Center_Ground = ;Stadium_Ground = ;University_or_College_Ground = ;Other_Land_Use = ;===================================== ;Line shapes ;===================================== railway = 2, 0,0,0, 255,255,255 ;international_border = -1, 240,220,200 international_border = -1, 0,0,0 region_border = -1, 241,186,153 political_border = -1, 20,200,60 ;Pipeline = ;Powerline = ;Shoreline = ;===================================== ;User shapes, can be of line or polygon type ; if used, the layer name must be defined ; at conversion time ;===================================== area_a = 4, 176,176,176 area_b = 3, 204,204,204 area_c = 2, 240,240,240 ;user2 = ;user3 = ;user4 = ;user5 = ;user6 = ;user7 = ;user8 = ;===================================== ;User shapes, can be of line or polygon type ; if used, the layer name must be defined ; at conversion time ;===================================== black = -1, 0,0,0 white = -1, 255,255,255 red = -1, 255,0,0 lightred= -1, 255,128,128 green = -1, 0,255,0 blue = -1, 0,0,255 lightblue=-1, 128,128,255 yellow = -1, 255,255,0 puple = -1, 255,0,255 cyan = -1, 0,255,255 peach = -1, 255,188,155 orange = -1, 255,128,64 marsh = 13, 150,200,200 user_b = 14, 130,180,180 ;sand_area fent ;city_park fent CM_city_block_yellow = -1, 255,255,173 CM_city_block_blue = -1, 170,200,255 CM_city_block_green = -1, 170,255,170 CM_city_block_peach = -1, 255,242,211 CM_city_block_orange = -1, 255,200,128 CM_city_block_puple = -1, 255,200,255 CM_bank_area = -1, 192,148,80 CM_Hospital_ground = 11, 255, 200, 200 CM_Hospital = -1, 238,118,118 industrial_area = 2, 96,86,87 CM_paved_area = 14, 200,222,190 CM_medium_strip = 10, 128,140,120 CM_planted_area = 15, 160,255,100 CM_garden_path = -1, 54,179,29 CM_House = -1, 252,173,138 ;CM_House_border = 1, 230, 170, 130 ;nem annyira ok a sok felvágott poligon miatt CM_School_ground = -1, 190,255,255 CM_School = -1, 198,162,201 CM_Commercial_establishment = -1, 131,179,247 CM_place_of_worship = -1, 238,80,80 CM_Hotel = -1, 249,78,73 ;===================================== ; Label Colors ;===================================== label_road = "", 0,0,0 label_roadlt = "", 90,90,90 label_settlements = "", 0,0,0 label_poi = "",0,127,0 road_shield = "", 250, 250, 250 road_box = "", 250, 250, 0 shield_fill = "", 0, 50, 200 shield_border = "", 255, 255, 255 box_fill = "", 114, 114, 177 light_shield = "", 0, 135, 50 light_shield_ext = "", 114, 114, 114 roadlabel_fill = "", 255,255,255 roadlabel_frame = "", 255,0,0 roadlabel_stick = "", 0,0,0 oneway_arrow = "",112,112,204 oneway_arrow_ext = "",0,0,0 planned_road = "",255,0,255 <-- changed this line only planned_road_ext = "",255,255,255 planned_road_visited = "",200,72,26 planned_road_visited_ext = "",100,36,13 planned_road_future = "",208,64,9 planned_road_future_ext = "",120,45,16 planned_road_prohibited = "",128,0,128 planned_road_prohibited_ext = "",64,0,64 planned_road_inactive = "",164,164,164 planned_road_inactive_ext = "",92,92,92 blocked_road = "", 32,32,240 blocked_road_ext = "", 32,32,240 ;planned_road_future = "",0,255,255 ;planned_road_future_ext = "",0,165,224 district.1 = 8, 255,186,136 district.2 = 8, 255,206,136 district.3 = 8, 255,186,156 district.4 = 8, 235,206,156 district.5 = 8, 235,206,136 district.6 = 8, 235,186,156 ;===================================== ; System colors ;===================================== hazecolor = 0,0,0,247 zoomcolor1 = 0, 95,142,223 zoomcolor2 = 0, 255,255,255 zoomcolorfont = 0,0,60,0 zoomcolorglow = 0,255,255,255 carcolorint = 0,0,64,255 ;carcolorext = 0,0,0,0 carcolorext = 0,255,255,255 carcolorghostint = 0, 150, 150, 150 carcolorghostext = 0, 50, 50, 50 nextarrowcolor = 0,70,70,70 ;===================================== ; 3D colors ;===================================== 3d_sky = 0,100,130,252 3d_grass = 0,0,199,0 3d_faded_building_body = 0,0,150,0 ;3d_faded_building_wireframe = 0,80,150,80 ; If 3d_building_color is not specified, buildings are textured 3d_building_color = 0,150,250,150 3d_building_roof = 0,96,96,96 tahoma="tahoma" tahomabd="tahomabd" [icon] poi="gfx/day/poi6x6.spr" poi2="gfx/day/poi26x26.spr" poi2tc="gfx/poi26x26tc.spr" settlements="gfx/telepules.spr" trackinglist="ui_pioneer/common/trackinglist.spr" flags="ui_pioneer/common/small_flags.spr" pins="ui_pioneer/common/pins.spr" gpspos="ui_pioneer/common/carpos.spr" cursor="ui_pioneer/common/cursor.spr" cursor_places="ui_pioneer/common/cursor_places.spr" car="ui_pioneer/common/daycar.spr" carghost="ui_pioneer/common/daycarghost.spr" guidancearrow="ui_pioneer/common/daycarghost.spr" [other] texture="gfx/day/texture.spr" sun="gfx/day/sun.spr" sky="gfx/day/sky.spr" heightcolormap="ui_pioneer/common/dayheightcolormap.bmp" [userpoi] font="tahoma" fontsize=10 color=0,0,0 [track] ; params: x = ; x: 1-n (0 is reserved for the not visible track type) 1 = 200,0,0,255,255,255 2 = 255,85,0,235,65,0 3 = 0,255,128,0,235,108 4 = 255,0,0,235,0,0 5 = 0,213,255,0,193,235 6 = 0,0,255,0,0,235 7 = 128,0,255,108,0,235 8 = 0,255,0,0,235,0 9 = 255,255,128,235,235,108 10 = 255,198,0,235,168,0 Many thanks Quote Link to post Share on other sites
hanibal Posted August 20, 2009 Report Share Posted August 20, 2009 Any pictures as the first post don't work anymore? Quote Link to post Share on other sites
vansmack2 Posted August 21, 2009 Report Share Posted August 21, 2009 Any pictures as the first post don't work anymore? Pics on first post don't work any more. Probably disappeared after recent forum crash/restore. GTIMatt can you please post new pics for all to see. Thanks. Quote Link to post Share on other sites
atteiaissas Posted September 1, 2009 Report Share Posted September 1, 2009 Looks nice superman. How's the visiblity of the bmp's at night? Its very visible, and sinces its red... there is really no glare or nothing to your eyes. I kepted ALL the alpha channels, and i even made the speed camera warning alpha channeled (it wasnt before). I do have to admit though... the red is a little too red (blood red) and i kind of want to tune the red down a little. but thats a lot of work but lonestar seems to be a fan of my red theme LOL, Lone, i dunno if you done any changed to your DATA.zip but i can either give you the DATA.zip (if no changes are made) or i can give you the bmp pictures to inject into your DATA.ZIP Superman, this is exactly what I'm looking for. I want all the boxes used in the navigation screen in red but without any functional mods. The data.zip posted contains the original boxes I believe so could someone be kind enough to post the bmp pictures so I can throw these into my data.zip ? Thanks! Quote Link to post Share on other sites
atteiaissas Posted September 2, 2009 Report Share Posted September 2, 2009 Looks nice superman. How's the visiblity of the bmp's at night? Its very visible, and sinces its red... there is really no glare or nothing to your eyes. I kepted ALL the alpha channels, and i even made the speed camera warning alpha channeled (it wasnt before). I do have to admit though... the red is a little too red (blood red) and i kind of want to tune the red down a little. but thats a lot of work but lonestar seems to be a fan of my red theme LOL, Lone, i dunno if you done any changed to your DATA.zip but i can either give you the DATA.zip (if no changes are made) or i can give you the bmp pictures to inject into your DATA.ZIP Superman, this is exactly what I'm looking for. I want all the boxes used in the navigation screen in red but without any functional mods. The data.zip posted contains the original boxes I believe so could someone be kind enough to post the bmp pictures so I can throw these into my data.zip ? Thanks! Nobody? Quote Link to post Share on other sites
lacehim Posted September 2, 2009 Report Share Posted September 2, 2009 All the bmps are in GTIMatt's datazip. Just download that and take them out the zip file, modify and put them in yours. easy. Quote Link to post Share on other sites
atteiaissas Posted September 2, 2009 Report Share Posted September 2, 2009 All the bmps are in GTIMatt's datazip. Just download that and take them out the zip file, modify and put them in yours. easy. The modify part is easier said than done. I''m not really good at such things, and since plenty of people have the red theme already installed I thought it would be possible to simpy post the 3 or 4 images on here so I can put them in my data.zip Quote Link to post Share on other sites
dervbas Posted April 12, 2010 Report Share Posted April 12, 2010 I'm going to try your latest release tonight Matt. Thanks for all your hard work; it's appreciated how much time it takes. Quote Link to post Share on other sites
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